
They simply ran up behind the party and attacked, a retaliation strike force from the party’s previous invasion (and retreat) of their base in Cragmaw Castle. The first was a force of Hobgoblins mounted on Worgs, with a few wolves. I found that having pre-determined encounters worked really well, and this session was praised for the interesting and more engaging encounters. But I didn’t like whipping up purely random encounters and having to quickly shuffle over a generic map with tokens and rolling hit points. My players admitted they enjoyed the outside random encounters for the main reason that they could unleash everything, rather than having to mitigate their abilities like in the middle of a dungeon where resting is tough to come by.

This allowed me to better tailor each situation and be far better prepared. There’s a huge list of random encounters presented in “Princes of the Apocalypse.” Instead of simply following the rules and rolling for a possible encounter every few steps, I chose to pre-determine when, where, and what an encounter would be. Both send them to Red Larch, but the journey should not be a simple quick montage. I gave them two of the adventure hooks suggested in the book – escort a wagon-load of ore from the mine, and accompany Sister Garaele. Our heroes begin in Phandalin and have to first make the long journey to Red Larch. Out of all the official campaigns released thus far, “Princes of the Apocalypse” made the most sense to adapt it as a sequel to the events around Phandalin.īecause I’m adapting it as a sequel, I had to modify the beginning portions of the campaign.

Since Phandelver only brought our heroes to level 4, I wanted to continue their journey. I really enjoy having everything already organized and planned out, and especially official maps of dungeons. The logical next step after “The Lost Mine of Phandelver” was to select another official published adventure for our new campaign.

If you want to learn about our cast of heroes, see this post from before our first adventure, “The Lost Mine of Phandelver.” On the way they encounter a retaliatory strike by some Cragmaw Hobgoblins, experience strange weather patterns, and suffer fitful nightmares of elemental forces destroying the world.

After the events of our previous campaign “The Lost Mine of Phandelver,” the party receives a job to escort a wagon East to Red Larch.
